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The Laws of the Game apply to the seven-a-side game, subject to the following variations:
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Law 3: Number of players – the team -
Law 5: Time -
Law 6: Match officials -
Law 9: Method of scoring -
Law 10: Foul play -
Law 13: Kick-off and restart kicks -
Law 20: Scrum -
Law 21: Penalty and free kicks
LAW 20: SCRUM
DEFINITIONS
Amend 2nd paragraph:
A scrum is formed in the field of play when three players from each team, bound together in one row, close up with their opponents so that the heads of the players are interlocked. This creates a tunnel into which a scrum half throws in the ball so that the players can compete for possession by hooking the ball with either of their feet.
Amend 4th paragraph:
The tunnel is the space between the two rows of players.
Amend 6th paragraph:
The middle line is an imaginary line on the ground in the tunnel beneath the line where the shoulders of the two rows of players meet.
Amend 7th paragraph:
The middle player is the hooker.
Delete paragraphs 9, 10 and 11.
20.1 FORMING A SCRUM
Amend
(e) Number of players: three. A scrum must have three players from each team. All three players must stay bound to the scrum until it ends.
Sanction: Penalty kick
Delete
Exception
20.8 FRONT ROW PLAYERS
Amend
(c) Kicking out. A front-row player must not intentionally kick the ball out of the tunnel or out of the scrum in the direction of the opponent’s goal line.
Sanction: Penalty kick