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The Laws of the Game apply to the seven-a-side game, subject to the following variations:
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Law 3: Number of players – the team -
Law 5: Time -
Law 6: Match officials -
Law 9: Method of scoring -
Law 10: Foul play -
Law 13: Kick-off and restart kicks -
Law 20: Scrum -
Law 21: Penalty and free kicks
LAW 6: MATCH OFFICIALS
6.A. REFEREE
6.A.12. DUTIES OF THE REFEREE AFTER THE MATCH
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Extra Time - Toss.
Before extra time starts, the referee organises a toss. One of the captains tosses a coin and the other captain calls to see who wins the toss. The winner of the toss decides whether to kick off or choose an end. If the winner of the toss decides to choose an end, the opponents must kick off and vice versa.
6.B. TOUCH JUDGES
6.B.8 IN-GOAL JUDGES
(a) There are two in-goal judges for each match.
(b) The referee has the same control over both in-goal judges as the referee has over touch judges.
(c) There is only one in-goal judge in each in-goal area.
(d) Signalling result of kick at goal. When a conversion kick or a penalty kick at goal is being taken, an in-goal judge must help the referee by signalling the result of the kick. If the ball goes over the crossbar and between the posts, the in-goal judge raises the flag to indicate a goal.
(e) Signalling touch. When the ball or the ball carrier has gone into touch-in-goal, the in-goal judge must hold up the flag.
(f) Signalling tries. The in-goal judge will assist the referee in decisions on touch downs and tries if there is any doubt in the referee’s mind.
(g) Signalling foul play. A match organiser may give authority for the in-goal judge to signal foul play in the in-goal.